#ifndef CPAUSE_H_
#define CPAUSE_H_

#include "IGameState.h"


class CPause : public IGameState
{

	CPause();
	~CPause();
	CPause(const CPause&);
	CPause& operator=(const CPause&);

public:

	static CPause* GetInstance();

	void Enter();
	bool GetInput();
	void Leave();
	void Update(double delta);
	void Render();
	void StartUp();
	void ShutDown();

};

#endif